Background: Rapid modern world changes have impacted efforts to educate children with abilities and skills suitable for societal goals. Aims: The aim of the study was to investigate the effects of active video games and selected movement games on children’s physical literacy and self-concept. Materials and Methods: Sixty 8-12-year-old children from Ahvaz City were selected and assigned into three experimental and one control groups. Physical literacy and self-concept were assessed in pretest. The active video game group played Xbox Kinect bowling, athletics, tennis, soccer, volleyball, basketball games. The selected movement game group played researcher-designed games. The mixed game group engaged in both activities over 12 video and 12 movement game sessions for 8 weeks, with 30-minute per session. Data were analyzed by MANOVA and student t-test. Results: The results showed that active video games and selected movement games influenced children’s physical literacy and self-concept. Further, significant differences were found between the experimental groups' physical literacy and self-concept outcomes. The selected movement game and mixed game groups performed better in these measures than other groups. Conclusion: Results suggest parents and teachers consider implementing the selected movement games and active video games to bolster physical literacy and self-concept in children.
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Khajavi, D., & Ahmadi Noradinvand, N. (2024). The effects of active video games and selected movement games on physical literacy components and self-concept in 8-12-year-old children. Sport Sciences and Health Research, 16(1), 49-60. doi: 10.22059/sshr.2024.370452.1118
MLA
Daryoush Khajavi; Nahid Ahmadi Noradinvand. "The effects of active video games and selected movement games on physical literacy components and self-concept in 8-12-year-old children", Sport Sciences and Health Research, 16, 1, 2024, 49-60. doi: 10.22059/sshr.2024.370452.1118
HARVARD
Khajavi, D., Ahmadi Noradinvand, N. (2024). 'The effects of active video games and selected movement games on physical literacy components and self-concept in 8-12-year-old children', Sport Sciences and Health Research, 16(1), pp. 49-60. doi: 10.22059/sshr.2024.370452.1118
VANCOUVER
Khajavi, D., Ahmadi Noradinvand, N. The effects of active video games and selected movement games on physical literacy components and self-concept in 8-12-year-old children. Sport Sciences and Health Research, 2024; 16(1): 49-60. doi: 10.22059/sshr.2024.370452.1118